'Inglorious Bastards' is a postmodern film by Quentin Tarrantino. The film which was about Jewish soldiers taking revenge on the Nazi's because of the holocaust brings up many questions such as 'How does the text fulfil auidence expectation?', 'How does the text fulfill expectation of Tarrantino?' and 'How does the text fulfil audience expectation of texts from the Second world war?'. These come from expecations of Tarrantino being avery well known director who has done many post modern films and the expectation of stories about world war two. Stories about World war 2 are very well known, meaning italready had an expectation.
The film is post modern as it contains many post modern elment such as Irony, parody and bricolage. For example at the start of the film it has "Once Upon A Time..." this is a line that is used when fairytails are being told, so it automatically is used to make the auidence believe the story wil lbe a fairytale, however the auidence know this is a story about the Second world war and the Nazi's meaning the audience know the story isn't a fairytale, far from it, more like a horror story, which is Irony. Another exmaple is the way Tarrantino uses comedy, is places which are meant to be very serious such as the Scene between the German soldier and the French man. The German soldier is talking to him about something very serious, hiding Jews however he pulls out a huge pipe, compared to the french man's small one and asks for things such as milk. This makes the audience want to laugh, but don't as it's serious film and there talking about something not funny at all. This sort of comedy is reminicent of the scence in 'Resovoir Dogs' in which a ear is being severed from a man while pop music is playing in the back ground, so it makes the audience want to laugh at the pop music but are disguhsted with what is happening in the scene. The film goes from very horrific to having bits of comedy which make the audience laugh. This is very typical of Tarrantino.
Another example is the use of Bricolage. The film changes it's medium, such as going from a very serious film, to almost a documentary when they introdce certain characters using special effects and having a voice over talking about the character. Then it very quickly changes back to its normal format. This use of bricolage is very postmodern.
Thursday, 18 March 2010
Sunday, 7 March 2010
Post Modernism - Notes made in class.
Post Modernism
Production
Audience receptin and referent - in other words,the cultural condition "the inevitable state of late capitalism"
Post modernism is typically a mixture of hight and low culture.
High
classical music
books
broadsheet newspapers
Art
Low
Pop music
TV
tabloid newspaper
primark
magazines
- Crisis of representation. No originality.
Production
Audience receptin and referent - in other words,the cultural condition "the inevitable state of late capitalism"
Post modernism is typically a mixture of hight and low culture.
High
classical music
books
broadsheet newspapers
Art
Low
Pop music
TV
tabloid newspaper
primark
magazines
- Crisis of representation. No originality.
- Dixon of Dock green BBC (1950s - 1970s)
- The Good, The Bad and The Ugly (1968)
Monday, 1 February 2010
Post Modernism.
1. Eclectiicism - A wide range of influences , contributors and techqniues. it shines through the varied characters they portray the range or musical styles.
2. Intertextuality - An authors borrowing and transformation of a prior text. It is the recognition and familarity that appeals to the active audience.
3. Parody - a humerous or satirical imitation of a text. It is the soft imitation which gives the audience a frame for reference evoking familarity and appreciation.
4. Bricolage - Works are constructed from various materials available. A muscial won't play a note that no-one has played before but it is the way the notes are played and the order they are played that makes it unique.
5. Acts agaisnt modernism -
6. Nostalgic - celebrates the past. modernism looks forward, post modernism brins it back borrowing from others to construct texts.
7. Narcisistic - fascination with oneself . vanity. the combination of narcissism and nihilism that really defines postmodernism.
8. An active audience - the meaning and the experience can only be created by the individual and cannot be make by an author or narrator.
10. Hyper-conscious - Aware of itself. this allows the text to dissolve that fourth wall and highlight the awareness of the medium it is playing with.
2. Intertextuality - An authors borrowing and transformation of a prior text. It is the recognition and familarity that appeals to the active audience.
3. Parody - a humerous or satirical imitation of a text. It is the soft imitation which gives the audience a frame for reference evoking familarity and appreciation.
4. Bricolage - Works are constructed from various materials available. A muscial won't play a note that no-one has played before but it is the way the notes are played and the order they are played that makes it unique.
5. Acts agaisnt modernism -
6. Nostalgic - celebrates the past. modernism looks forward, post modernism brins it back borrowing from others to construct texts.
7. Narcisistic - fascination with oneself . vanity. the combination of narcissism and nihilism that really defines postmodernism.
8. An active audience - the meaning and the experience can only be created by the individual and cannot be make by an author or narrator.
10. Hyper-conscious - Aware of itself. this allows the text to dissolve that fourth wall and highlight the awareness of the medium it is playing with.
Wednesday, 27 January 2010
Post-Modernism
B - Bricolage
&
H - Hyperreality
P - Playfullness
A - Aesthetic
I - Irony
N - Nihilism
P - Parody
I - Intertextual
P - Pastiche
E - Eclectect
S - Self Refrential
If everything is there to be played with, then where are our values?
&
H - Hyperreality
P - Playfullness
A - Aesthetic
I - Irony
N - Nihilism
P - Parody
I - Intertextual
P - Pastiche
E - Eclectect
S - Self Refrential
If everything is there to be played with, then where are our values?
Sunday, 24 January 2010
4.1 Media and Collective identity
The chapter starts with identifying with indentities, individual and collective. What an identity is or do we even have a set identity?
The ability for people to change identities when needed such as in a different environment such as school or home with different people like friends or family. How easy it is now days with Internet to make up identities and basically be whoever you want to be. It also explains the different types of collective indentities according to age, gender, religion and sexuality and how some collective identity's are a combination of a few of all them stated above.
Magazines and gender - the purpose of magazines other than recreational is to sell us to the advertisers. Obviously the internet poses a threat to the future of magazines and most of their income comes from advertising space. With magazines, they are usually aimed at specific collective identities, again gender, age and what is required, the purpose of the magazine. An example of this is the magazines nus/zoo and men's health they are both aimed at the same gender of the same age but for different reasons. How these magazines are displayed IE front page has to approach the correct buyer. So that obviously the man who wants health tips won't by Zoo or nuts and the man who wants boobs, arse and nudity won't buy men's health. This apples when you think about it to all ages from children through to old people, Same gender, same age but the requirements for the magazines will change. it is a collective identity made smaller and smaller until it targets the precise identity the magazine is trying to appeal to. It has been said that the specific magazines aimed at specific types of collective identities could relate to some problems in the society. Is there a fine line with magazines i.e gay, political, pornographic where individuals who assume identities would be more likely/capable of taking on stronger views from these particular types of magazines rather than trying to develop their own individual identities.
British Cinema - British films can represent the identities of the whole of Britain. Films that identifiy issues that are going on in England such as Cultural issues or racial issues are represented in certain films. The things that distinguish British cinema to the 'commercial' Hollywood is the directors, styles and the audiences response.
In the British film industry there is that comparsion to films that are made in the US as they share the same language. So the only choise for British film-makers is to make low buudget films and hope that they attract audiences overseas or look for partners in Europe or America and make it their aim to clearly appeal to an 'international audience'.
'The Burden of representation' is a phrase used to describe the way that the history of social realist British films can be a lot of pressure on new producers and film-makers. Seeing as many films now represent how Britain is changing due to immigration so now Britain is seen differently to how it used to be seen and explained.
An example of a film that is represented in many different ways is 'Bend it like Beckham' it represents Muslims in a very traditional way with their daughter wanting to play a very westernised sport, Football wich is also traditionally played by just men. The film identifies certain sterotypes of girls playing football or maybe different religions playing sports that arn't traditionally played by them. It also represents gender and ultimatley what identitiy these characters are choosing to have. The film represents British culture however it could be arugued that it is aimed at the US as football over there is mostly played by females.
The ability for people to change identities when needed such as in a different environment such as school or home with different people like friends or family. How easy it is now days with Internet to make up identities and basically be whoever you want to be. It also explains the different types of collective indentities according to age, gender, religion and sexuality and how some collective identity's are a combination of a few of all them stated above.
Magazines and gender - the purpose of magazines other than recreational is to sell us to the advertisers. Obviously the internet poses a threat to the future of magazines and most of their income comes from advertising space. With magazines, they are usually aimed at specific collective identities, again gender, age and what is required, the purpose of the magazine. An example of this is the magazines nus/zoo and men's health they are both aimed at the same gender of the same age but for different reasons. How these magazines are displayed IE front page has to approach the correct buyer. So that obviously the man who wants health tips won't by Zoo or nuts and the man who wants boobs, arse and nudity won't buy men's health. This apples when you think about it to all ages from children through to old people, Same gender, same age but the requirements for the magazines will change. it is a collective identity made smaller and smaller until it targets the precise identity the magazine is trying to appeal to. It has been said that the specific magazines aimed at specific types of collective identities could relate to some problems in the society. Is there a fine line with magazines i.e gay, political, pornographic where individuals who assume identities would be more likely/capable of taking on stronger views from these particular types of magazines rather than trying to develop their own individual identities.
British Cinema - British films can represent the identities of the whole of Britain. Films that identifiy issues that are going on in England such as Cultural issues or racial issues are represented in certain films. The things that distinguish British cinema to the 'commercial' Hollywood is the directors, styles and the audiences response.
In the British film industry there is that comparsion to films that are made in the US as they share the same language. So the only choise for British film-makers is to make low buudget films and hope that they attract audiences overseas or look for partners in Europe or America and make it their aim to clearly appeal to an 'international audience'.
'The Burden of representation' is a phrase used to describe the way that the history of social realist British films can be a lot of pressure on new producers and film-makers. Seeing as many films now represent how Britain is changing due to immigration so now Britain is seen differently to how it used to be seen and explained.
An example of a film that is represented in many different ways is 'Bend it like Beckham' it represents Muslims in a very traditional way with their daughter wanting to play a very westernised sport, Football wich is also traditionally played by just men. The film identifies certain sterotypes of girls playing football or maybe different religions playing sports that arn't traditionally played by them. It also represents gender and ultimatley what identitiy these characters are choosing to have. The film represents British culture however it could be arugued that it is aimed at the US as football over there is mostly played by females.
Saturday, 16 January 2010
4.6 Postmodern Media
Post modern media is the distinction between reality and the media. There are many examples that go against the rules of realism, they don't represent reality but media reality. Some of these examples of the 9/11 attacks on the twin towers, the matrix, big brother, the mighty boosh and video games such as grant theft auto.
There were two french key thinkers, Jean-Francois Lyotard and Jean Baudrillard. Both had different theories and versions of either postmodernism or postmodernity.
Jean Baudrillard - said that once someone knows the truth they should share it and that anyone who hangs on to the truth has lost. He refers to the truth as an illness saying the only way that you will be cured of it is to pass it on. People criticised Baudrillard theory as they said that policy was ok if you lived is a democratic state or a rich region however if you live is a country that is governed by the truth such as Zimbabway or Iraq then this policy no longer applies as they as believe what they are told to believe.
Another idea of Baudrillard is Hyperreality which is a real place in a real time but is based on fiction such as Disney land. It is a real place with real people and the public can visit however its contents and what is stands for is all fictional.
Baudrillard is a controversial theorist as he believes in people should be truthful but their not. Is the world Hyperreal?
Baudrillard's view on the 9/11 attack on the world trade centre can only be understood as media events. He refers to the television repeats and the live pictures and how it all became symbolic. so that terrorism and military invasion are seen as semiotic and symbolic just as much as they are physical. He also said that the 9/11 events are as much televisual as they are 'Real' and we cannot distinguish the representation of the events on the television from the actual events which would then mean the vents are hyperreal. If the public accepted this theory it doesn't mean that people no longer believe in reality but that idea of 'Pure reality' that is tainted by media representation.
Postmodern TV: The Mighty Boosh, Ricky Gervais and The wire - as TV has got older and become more modern it has become harder to differentiate between reality, ordinary people and tv personalities.
Ricky Gervais wrote and stars in two popular TV series, The office and extras. The office and the character of David Brent makes the audience feel a mixture of pleasure and pain when they watch it and if the audience wasn't culturally aware of this genre then the humour wouldn't work as its taking normal people in normal jobs and giving them other characteristics. Gervais's other tv programme Extras can be seen as post modern because of the way it deconstructs itself as it confuses itself between the writer of the programme, Ricky Gervais and the character he is playing. Are they near enough the same person?
Another example of this is Gervais has celebrities guest star in the programme, such as David Bowie, Kate Winslet, Ross Kemp and Les Dennis. As these celebrities guest star the audience is forced to think what are they doing? are they acting? and is he being himself?. As they guest star they are being themselves media texts and it is a direct, visable and unusual example of intertextuality. As the audience will ask is this their real character? or are they playing a different role?
Postmodern soap opera - soap operas such as echo beach, moving wallpaperare parallel and post modern TV shows. These shows along with soap operas such as Eastenders blur and confuse reality with media reality. These soaps refer to and link with Baudrillard's idea of hyperreal. Newspapers treat the characters of the soaps as if they are real people, Fans therefore send the characters things such as birthday cards and magazines and tabloids will provide extra-textual information about characters and story lines. Fans and the public can also go visit the pub that is located in Coronation street which is a pub that is real but not real at the same time which means it then becomes hyperreal.
Magazines and postmodernism - Magazines aren't necessarily post modern but the whole concept of 'belonging' to a magazine and the magazines aim of representing a certain gender such as Nuts or Sugar which are obviously and are intended to be specifically for a man or for a woman. However when an unintended secondary reader such as a gay man reading Elle or a female reading Mens Health then it becomes post modern and a thing called 'Pick and Mix', people forming their identities in relation to media texts.
Grand theft auto - Video games can now be classed as post modern as they are questioning the distinction between reality and stimulation. its the idea of a person submerging themselves into a video game and experiencing something that seems like reality but in fact is not reality. There are two concepts that identify video games as post modern and these are flow and immersion. immersion being the gamer will immerse totally into the imagination of the game and is absorbed into that world and flow being the process of the games getting harder and achieving them giving the gamer a feeling or pleasure or success. Within this immersion a pleasurable loss of reality then becomes difficult. with the feeling of being lost in this gameworld reality leads to a state of 'Happy hyperrality'.
The expeiriences that happen in the video game such as violence, sex and crime in that hyperreal situation is questioned to maybe effect the real society.
There were two french key thinkers, Jean-Francois Lyotard and Jean Baudrillard. Both had different theories and versions of either postmodernism or postmodernity.
Jean Baudrillard - said that once someone knows the truth they should share it and that anyone who hangs on to the truth has lost. He refers to the truth as an illness saying the only way that you will be cured of it is to pass it on. People criticised Baudrillard theory as they said that policy was ok if you lived is a democratic state or a rich region however if you live is a country that is governed by the truth such as Zimbabway or Iraq then this policy no longer applies as they as believe what they are told to believe.
Another idea of Baudrillard is Hyperreality which is a real place in a real time but is based on fiction such as Disney land. It is a real place with real people and the public can visit however its contents and what is stands for is all fictional.
Baudrillard is a controversial theorist as he believes in people should be truthful but their not. Is the world Hyperreal?
Baudrillard's view on the 9/11 attack on the world trade centre can only be understood as media events. He refers to the television repeats and the live pictures and how it all became symbolic. so that terrorism and military invasion are seen as semiotic and symbolic just as much as they are physical. He also said that the 9/11 events are as much televisual as they are 'Real' and we cannot distinguish the representation of the events on the television from the actual events which would then mean the vents are hyperreal. If the public accepted this theory it doesn't mean that people no longer believe in reality but that idea of 'Pure reality' that is tainted by media representation.
Postmodern TV: The Mighty Boosh, Ricky Gervais and The wire - as TV has got older and become more modern it has become harder to differentiate between reality, ordinary people and tv personalities.
Ricky Gervais wrote and stars in two popular TV series, The office and extras. The office and the character of David Brent makes the audience feel a mixture of pleasure and pain when they watch it and if the audience wasn't culturally aware of this genre then the humour wouldn't work as its taking normal people in normal jobs and giving them other characteristics. Gervais's other tv programme Extras can be seen as post modern because of the way it deconstructs itself as it confuses itself between the writer of the programme, Ricky Gervais and the character he is playing. Are they near enough the same person?
Another example of this is Gervais has celebrities guest star in the programme, such as David Bowie, Kate Winslet, Ross Kemp and Les Dennis. As these celebrities guest star the audience is forced to think what are they doing? are they acting? and is he being himself?. As they guest star they are being themselves media texts and it is a direct, visable and unusual example of intertextuality. As the audience will ask is this their real character? or are they playing a different role?
Postmodern soap opera - soap operas such as echo beach, moving wallpaperare parallel and post modern TV shows. These shows along with soap operas such as Eastenders blur and confuse reality with media reality. These soaps refer to and link with Baudrillard's idea of hyperreal. Newspapers treat the characters of the soaps as if they are real people, Fans therefore send the characters things such as birthday cards and magazines and tabloids will provide extra-textual information about characters and story lines. Fans and the public can also go visit the pub that is located in Coronation street which is a pub that is real but not real at the same time which means it then becomes hyperreal.
Magazines and postmodernism - Magazines aren't necessarily post modern but the whole concept of 'belonging' to a magazine and the magazines aim of representing a certain gender such as Nuts or Sugar which are obviously and are intended to be specifically for a man or for a woman. However when an unintended secondary reader such as a gay man reading Elle or a female reading Mens Health then it becomes post modern and a thing called 'Pick and Mix', people forming their identities in relation to media texts.
Grand theft auto - Video games can now be classed as post modern as they are questioning the distinction between reality and stimulation. its the idea of a person submerging themselves into a video game and experiencing something that seems like reality but in fact is not reality. There are two concepts that identify video games as post modern and these are flow and immersion. immersion being the gamer will immerse totally into the imagination of the game and is absorbed into that world and flow being the process of the games getting harder and achieving them giving the gamer a feeling or pleasure or success. Within this immersion a pleasurable loss of reality then becomes difficult. with the feeling of being lost in this gameworld reality leads to a state of 'Happy hyperrality'.
The expeiriences that happen in the video game such as violence, sex and crime in that hyperreal situation is questioned to maybe effect the real society.
Wednesday, 25 November 2009
'Compare an episode of 'Spooks' with 'Casino Royale'. To what extent do both rely on racial and other stereotypes?'
The TV series 'Spooks' and the film 'Casino Royale' are very similar, even though one is a film and one is a TV drama. They both are about some kind of agents and and a department that are there to protect their country from people such as terrorists. In both the film and the TV drama they display patrism, they are a good example of the elite, they represent a certain social class and they portray gender and different ethnic groups.
To do this job all the characters in both spooks and casino Royale all display patrism, which is love for their country. They care about the country and the people in that country, this is displayed many time in both casino Royale and spooks. Example of this is in Spooks they had to sacrifice one of their own in order to stop a terrorist attack and a lot of people dying. An example in Casion Royale is James Bond doesn't think twice about killing someone and going to extreme lengths in order to save his country or the people. He's not a malicious killer and he doesn't do it for fun or for pleasure, but for the benefit of his country also because he kills a lot of people who are a threat, this means that he is also under threat from emotions such as revenge. The fact that Jame Bond puts himself under that threat of getting killed and the fact that in Spooks one of the agents sacrificed themselves and died rather than many people shows that to do this kind of job and protect the country is an extremely unselfish job.
The portrayal of social class and the elite can easily be linked in together. To do their kind of job takes a lot of skill, training and qualifying. This means many of the character agents in Spooks would have gone to top Universities, paid a lot of money for training for example. James Bond would also have gone under a lot of training and qualifying before doing the job that he does, this kind of training costs money and the people who do the job wouldn't have those types of opportunities if they weren't of a higher class. Another example of this is in Casino Royale, James Bond goes to a lot of expensive bars and properties, he wears expensive and swanky suits, usually more than one outfit a day, he goes to a lot of countries abroad, drives a nice car and stays in the most expensive hotel. This may be because he is payed well, but the lifestyle he leads shows that he is of a certain class.
Gender is an important factor in this kind of job, and is portrayed well in both Casino Royale and Spooks. The biggest difference between the two is in Spooks, a man is in charge and in Casino Royale a woman is in charge. These TV dramas and Films, if there based on British people today are representing Britain. The fact that some have women in charge and some have men show that the equality that we have in Britain today, or the equality Britain wants opposed to other countries. Another big representation of gender is, James Bond is known for having the famous 'Bond Girls' the girls that are the prettiest and the girls that James Bond will almost always seduce. This is an old fashioned view of women in Britain, you have the main character who is James Bond then you have the beautiful women he is interested which are almost put in the film to make Bond look good. This is the total opposite of Spooks which have women doing the same job as men and having the same authority as men. They both represent Britain at different times.
They both rely on racial and other stereotypes as in both Casino Royale and Spooks they both are protecting Britain from people such as terrorists, all of these are from different countries because they are representing Britain and protecting Britain and they can't have actually British people threatening Britain. In Casion Royale they also have the stereotype of James Bond as the protector, the charmer and the hero. He then has his love interests who are beautiful and sometimes are taken under threat, almost like a 'damsel in distress' role in which Bond will then save them. This kind of set up mirrors old black and white films in which the woman would be saved by the hero. Whereas in spooks they represent more modern stereotypes such as a woman that is intellectual, independent and have their own professional careers. The woman in Spooks aren't and don't need to be saved and protected like they do in Casino Royale.
To do this job all the characters in both spooks and casino Royale all display patrism, which is love for their country. They care about the country and the people in that country, this is displayed many time in both casino Royale and spooks. Example of this is in Spooks they had to sacrifice one of their own in order to stop a terrorist attack and a lot of people dying. An example in Casion Royale is James Bond doesn't think twice about killing someone and going to extreme lengths in order to save his country or the people. He's not a malicious killer and he doesn't do it for fun or for pleasure, but for the benefit of his country also because he kills a lot of people who are a threat, this means that he is also under threat from emotions such as revenge. The fact that Jame Bond puts himself under that threat of getting killed and the fact that in Spooks one of the agents sacrificed themselves and died rather than many people shows that to do this kind of job and protect the country is an extremely unselfish job.
The portrayal of social class and the elite can easily be linked in together. To do their kind of job takes a lot of skill, training and qualifying. This means many of the character agents in Spooks would have gone to top Universities, paid a lot of money for training for example. James Bond would also have gone under a lot of training and qualifying before doing the job that he does, this kind of training costs money and the people who do the job wouldn't have those types of opportunities if they weren't of a higher class. Another example of this is in Casino Royale, James Bond goes to a lot of expensive bars and properties, he wears expensive and swanky suits, usually more than one outfit a day, he goes to a lot of countries abroad, drives a nice car and stays in the most expensive hotel. This may be because he is payed well, but the lifestyle he leads shows that he is of a certain class.
Gender is an important factor in this kind of job, and is portrayed well in both Casino Royale and Spooks. The biggest difference between the two is in Spooks, a man is in charge and in Casino Royale a woman is in charge. These TV dramas and Films, if there based on British people today are representing Britain. The fact that some have women in charge and some have men show that the equality that we have in Britain today, or the equality Britain wants opposed to other countries. Another big representation of gender is, James Bond is known for having the famous 'Bond Girls' the girls that are the prettiest and the girls that James Bond will almost always seduce. This is an old fashioned view of women in Britain, you have the main character who is James Bond then you have the beautiful women he is interested which are almost put in the film to make Bond look good. This is the total opposite of Spooks which have women doing the same job as men and having the same authority as men. They both represent Britain at different times.
They both rely on racial and other stereotypes as in both Casino Royale and Spooks they both are protecting Britain from people such as terrorists, all of these are from different countries because they are representing Britain and protecting Britain and they can't have actually British people threatening Britain. In Casion Royale they also have the stereotype of James Bond as the protector, the charmer and the hero. He then has his love interests who are beautiful and sometimes are taken under threat, almost like a 'damsel in distress' role in which Bond will then save them. This kind of set up mirrors old black and white films in which the woman would be saved by the hero. Whereas in spooks they represent more modern stereotypes such as a woman that is intellectual, independent and have their own professional careers. The woman in Spooks aren't and don't need to be saved and protected like they do in Casino Royale.
Friday, 13 November 2009
Digital Natives, Digital Immigrants article
- The article being about how today's students are no longer the people that the educational system was designed to teach.
- Today's kids have spent there whole lives being surrounded by and using computers, video games, music players, mobile phones and all other things from the digital age.
- they have spent less than 5,000 hours of their lives reading. 10,000 hours playing video games and 20,000 hours watching T.V. Today's students think and process information differently from the people teaching them.
- Students today now being referred to as Digital natives - being 'native speakers' of the digital language.
- Being compared to Digital immigrants the people who process and think differently to digital natives. The older folk were socialised differently to their kids and are now learning a new language. Scientists say a language learned later in life goes into a different part of the brain.
- Examples of the digital immigrant accent are printing out an email, physically bringing people in to see a website instead of sending and URL and phoning someone to ask if they received their email.
- digital immigrant instructors are struggling to teach a population that speaks an entirely new language.
- digital immingrants dont think their students can learn from tv or music because they couldnt. and they dont think learning can or should be fun.
- The assumption that the same methods that worked for the teachers will work for their students is no longer valid.
- should the digital native students learn the old ways, or should their digital immigrant educators learn the new? but the digital natives
- smart digital immigrants accept they dont know anything about their new world whereas not-so smart digital immigrants just complain about how good things were in the 'old country'
- Methodology - the teachers today have to learn to communicate in the style and language of thier students.
- Legacy content - the traditional curriculum: reading, writing, logical thinking and arithmetic.
- Future content - includes: software, hardware, robotics. also includes: ethics, politics, sociology and other things that go with them. But how many digitial immigrants are prepared to teach it?
- CAD software - games where the learner must employ to build toolds, fix weapons and defeat booby traps.
- Marc Prensky invites teachers and professors to suggest a subject or topic and he attemps to invent a game or other digital native method way of learning it.
- Prensky says it is lazy and dumb of educators to believe the digital immigrant way is the only way to teach, and that the digital natives' 'language' is not as capable as their own . He believes digital immigrants will have to change.
Wednesday, 4 November 2009
Birth of the internet - Web 2.0
Examples of web 2.0 include:
- Web based communities
- hosted services
- web applications
- social networking sites
- video-sharing sites
- wikis
- blogs
- mashups
- folksonomies
Web 2.0 sites allow its users to interact with other users instead of being limited to passive viewing.
Critical perspectives on "media 2.0"
Are there any distinct 'media institutions' in the era of convergence? you can now share music on facebook on face, download music for free and watch videos on YouTube. now the questions is, is there such a thing as 'audience' in this postmodern 'we media' age?
- university of Westminster said they would no longer offer degrees in media studies. They will offer them but they will be more specialist - this come from the idea that media is no longer a subject that can be taught in such a broad way, it is too fluid, toocomplex and too different.
- websites like Facebook, Myspace and YouTube have been labeled 'web 2.0'.
- People dont get represented by the media anymore, instead they make their own media and share it with the world.
- Media students need to move away from the 'media 1.0' way of doing things and do things creativley such as facebook and myspace.
Media 2.0 will be more about people and less about the media. With people writing in the form of blogs it looks specifically at 'citizen journolism' meaning web 2.0 enables ordinary people to participate in politics and the news.
But in 10 years time?
- Playback - using websites such as YouTube to reach ambitions and goals bt posting videos.
- Britney 2.0 - that idea that Britney spears has ceased to be considered a human being by the public and now is understoof primarily as a 'news commodity'.
- Fan culture - sharing stuff online, and fans can upload their own versions of material wihthin hours of the official broadcast.
- Tardisodes - instituions such as the BBC offering tardisodes which, like vodcasts can be accessed through subscriptions and viewed on a mobile.
- Club penguins - an online world where you can live as a penguin. netowrking with other penguins, getting jobs and taking part in activities.
How can you be a media 2.0 student?:
- Guantlett argues that media can create an image of indentity.
- life is complex, culture is complex and so is media studies - or whatever they decide to call in in the future.
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